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Updated August 2026

Poker Variance Calculator — Swings, Downswings & Bankroll

Enter your win rate, standard deviation, and sample size to see your 95% confidence interval, the odds you are still stuck after the sample, how deep a normal downswing runs, and the bankroll your edge actually requires.

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James Carter
James CarterVerified Author

iGaming Journalist & Crypto Casino Analyst

Former online poker professional turned iGaming journalist. 10+ years covering crypto casinos, sports betting, and online poker.

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Calculate Your Variance

Buy-ins are treated as 100bb. Pull your real standard deviation from PokerTracker or Hold'em Manager for accurate output.

95% confidence interval:-2.58 to +8.58 bb/100

After 100,000 hands, an observed 3 bb/100 is consistent with a true win rate anywhere in that range. The lower bound is still below zero, so this sample does not yet prove you are a winner.

Expected Profit
$3,000
3,000 bb
Chance Still Stuck
14.6%
after this sample
Risk of Ruin
5.2%
on 40 buy-ins
1-in-20 Downswing
40 buy-ins
4,044 bb deep

Hands needed to prove your win rate: 345,744. That is the sample at which the lower bound of a 95% interval finally clears zero at 3 bb/100 with 90 bb/100 standard deviation.

Bankroll for a 5% risk of ruin: 40 buy-ins ( $4,044 at your stake). Players who reload from outside income can run leaner; full-time grinders should sit above this line.

Downswing Odds at Your Win Rate

Probability of ever experiencing a downswing of at least this depth over an unlimited career.

Downswing DepthIn Big BlindsIn DollarsChance You See It
10 buy-ins1,000 bb$1,00047.7%
20 buy-ins2,000 bb$2,00022.7%
30 buy-ins3,000 bb$3,00010.8%
40 buy-ins4,000 bb$4,0005.2%
60 buy-ins6,000 bb$6,0001.2%
100 buy-ins10,000 bb$10,000<0.1%

Typical Standard Deviation by Format

Use your own tracker figure where possible. These are the ranges most online samples land in.

FormatTypical SDRoll at 3bb/100Notes
Full-ring NLHE (9-max)75 bb/10028 buy-insTightest ranges, fewest multiway pots
6-max NLHE (regular tables)90 bb/10040 buy-insThe default assumption for most trackers
6-max NLHE fast-fold (Blitz / Zoom)100 bb/10050 buy-insWider ranges, more 3-bet pots per 100
Heads-up NLHE130 bb/10084 buy-insEvery hand is contested, huge swings
6-max PLO (Pot-Limit Omaha)150 bb/100112 buy-insEquities run close, stacks go in often
5-card PLO / Short Deck190 bb/100180 buy-insExtreme variance, needs 2-3x the bankroll

How Poker Variance Actually Works

Over a large sample, cash game results behave like a random walk with an upward drift. The drift is your win rate; the noise is your standard deviation. Both are measured per 100 hands, but they scale differently as your sample grows: profit grows in a straight line with hands played, while the spread of outcomes grows only with the square root of hands played. That asymmetry is the whole reason volume works. Quadruple your hands and your expected profit quadruples, but your uncertainty only doubles.

Why the Confidence Interval Is So Wide

At 90 bb/100 standard deviation, a 100,000-hand sample carries a margin of error of roughly plus or minus 5.6 bb/100 at 95% confidence. A player showing 3 bb/100 over that sample could truly be an 8.6 bb/100 crusher or a 2.6 bb/100 loser, and the data cannot tell them apart. This is not a flaw in the measurement; it is the reality of a high-noise game. Treat every win rate under a few hundred thousand hands as an estimate with a wide band around it, and make bankroll decisions from the pessimistic end of that band rather than the middle.

Risk of Ruin and Bankroll Sizing

Risk of ruin collapses exponentially as your bankroll grows, which is why the jump from 20 to 40 buy-ins matters enormously while the jump from 80 to 100 barely moves the needle. Plug your own numbers in above and watch the figure fall. The practical rule that emerges is that a modest winner in a high-variance format needs a bankroll that looks absurd to a recreational player, while a strong winner in full-ring can operate on far less. Rakeback and rewards effectively raise your win rate, which shrinks both your ruin risk and your required roll.

What This Calculator Cannot Tell You

The model assumes your win rate is stable, that games do not get tougher, and that you keep playing the same format at the same stake. In reality, table selection, rake changes, and your own form all shift the drift term over time. It also assumes a normal distribution, which fits cash games well but fits tournaments poorly. For MTT bankroll and ROI work, use the tournament ROI calculator instead, and treat any cash-game projection beyond a few hundred thousand hands as directional rather than precise.

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Poker Variance Calculator FAQ

What is standard deviation in poker and what is a normal value?
Standard deviation measures how much your results scatter around your true win rate, expressed in big blinds per 100 hands. For 6-max no-limit hold’em it typically lands between 85 and 100 bb/100, full-ring is lower at roughly 70-80, and pot-limit Omaha runs 140-170 because equities are so close that stacks go in far more often. Your tracking software reports your own figure once you have a decent sample, and using your real number rather than a default makes every projection on this page far more accurate.
How many hands do I need before my win rate is meaningful?
Far more than most players expect. The sample needed to be 95% confident you are simply a winner scales with the square of your standard deviation divided by your win rate, so a 2 bb/100 winner with 90 bb/100 standard deviation needs roughly 780,000 hands before the lower bound of the confidence interval clears zero. A 5 bb/100 crusher needs closer to 125,000. This calculator computes that threshold for your own inputs, which is usually the single most sobering number on the page.
What is risk of ruin and how is it calculated?
Risk of ruin is the probability that you lose your entire bankroll before your edge has time to compound. For a winning player it follows the formula exp(-2 × win rate × bankroll ÷ standard deviation squared), with all values in the same big-blind units. The key insight is that it falls exponentially as your bankroll grows, so each additional twenty buy-ins cuts your ruin risk sharply. A losing win rate produces a risk of ruin of 100% no matter how large the bankroll, because the drift itself runs against you.
How deep can a downswing get if I am a winning player?
Deeper than intuition suggests. The chance of ever experiencing a downswing of a given depth is exp(-2 × win rate × depth ÷ standard deviation squared), which means a solid 3 bb/100 winner at 90 bb/100 standard deviation still has roughly a 5% chance of a downswing exceeding 4,000 big blinds, or forty full buy-ins, at some point in their career. Downswings of fifteen to twenty buy-ins are routine rather than exceptional, and they say nothing about whether your edge is real.
Does multi-tabling increase my variance?
Multi-tabling does not change your standard deviation per 100 hands, but it does compress the same swings into far less calendar time, which makes them feel much sharper. Playing twelve tables instead of four triples your hands per hour, so a 40-buy-in downswing that would have unfolded over three months arrives in three weeks. Your bankroll requirement in buy-ins stays the same, but the psychological demands rise, which is why high-volume grinders usually add a cushion above the mathematically required bankroll.
Is tournament variance different from cash game variance?
Yes, and dramatically so. Cash game results are roughly normally distributed around your win rate, which is why the big-blind-per-100 model on this page works well. Tournament payouts are top-heavy, so the distribution is heavily skewed: you lose small amounts most of the time and win large amounts rarely. That is why MTT players need 100-300 buy-ins rather than the 30-50 typical for cash, and why the tournament ROI calculator uses a different model than this one.