OnTheRail15 talks about checking back the flop in high-stakes Heads Up LHE games.
DC shorts are short content bursts brought to you by DC Labs. Roughly 1/4 the length of standard videos, these shorts are designed to review single hands, concepts or ideas. You'll receive the most up to date content available and stay in touch with the latest and greatest here at DC and the poker community at large. The more you post in the forums the more likely it is your post will be the inspiration for a future DC short!
Premium Subscribers can download high-quality, DRM-free videos in multiple formats.
very nice OnTheRail15. this was a very impressive video, i got a ton out of it. just as much info as a full video. Please make more ! there still are some secret HULHE players out there.
if there's any way you can make a whole advanced HULHE series, cash or sng, with or without DeathDonkey or Danzasmack, it would be cool.
edit: just realized this is 6 days old and you said in the video you're making a series of shorts. cool.
as i dive back into HULHE, i'll probably come up with some suggestions. the first one i have off the top of my head, topic-wise for these shorts, is maybe one on Late Game LHE HUSNG strategy, how it might change from the beginning or middle of the sng, and how it might be different from villain to villain. (if you're open to suggestions )
Great video OTR.
How would you proceed with A-hi and K-hi (with and without b-door hearts) on this board?
And how much of this range construction is done off the table? Do you have a default strategy on many different boards that you adjust to your opponent as the game progresses.
And finally, what would your check back range look like against a good aggressive opponent on a K72r board?
Hey. Which board texture are you referring to? Almost all of it is done off the table, although within the flow of the game a lot of it is done by feel. I certainly adjust as the match continues. I probably don't check back the k72r with anything. I'm not sure what that range would look like.