Micro/Small Stakes, 1 tables, 41 minutes.
Terp tackles the final move which is to move up in limits. Topics include game planning and what to expect at the next level.
Micro/Small Stakes, 1 tables, 56 minutes.
Terp talks about image and how many of us do not include our own image into the equation when trying to determine correct play or asking for advice in a tricky spot.
Micro/Small Stakes, 1 tables, 52 minutes.
Terp talks about read formations, avoiding assumptions, poor reads, and how misreading can be worse than playing blind.
Micro/Small Stakes, 1 tables, 39 minutes.
Terp discusses the "Isn't Necessary" fallacy which pertains to thinking or saying that you don't need to do something to win at a given level.
Micro/Small Stakes, 1 tables, 40 minutes.
Terp talks about focusing on the wrong information examples include extrapolating from unrelated events, dropping a lot of terminology, and doing incomplete analysis.