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$$, 4 tables, 6M
by terp, orange,
Dec 27th, 2008,
Terp continues talking about the hand from last episode, a tale of two ranges, elaborating on the balance issues and the math behind the decisions.
Terp is moving to the topic of showing flop textures and our range versus our opponents range on each flop, with illustrations and examples.
Terp talks more balancing strategies with the topic this week being Preflop balance.
Terp gives an introduction to his series and then begins with defining balance and how it can help you exploit your opponents or avoid being exploited yourself.
Terp talks about the math behind the concept of balance as a prelude to his new series.
Terp tackles the final move which is to move up in limits. Topics include game planning and what to expect at the next level.
Terp talks about image and how many of us do not include our own image into the equation when trying to determine correct play or asking for advice in a tricky spot.
Terp talks about read formations, avoiding assumptions, poor reads, and how misreading can be worse than playing blind.
Terp discusses the "Isn't Necessary" fallacy which pertains to thinking or saying that you don't need to do something to win at a given level.
Terp talks about focusing on the wrong information examples include extrapolating from unrelated events, dropping a lot of terminology, and doing incomplete analysis.
Terp covers the problems with difficulties found when you are not the aggressor including symptoms and solutions.
Terp returns this week and talks about turn and river weakness, symptoms and solutions, covered with specific examples.
Terp kicks off his series with a basic outline then immediately gets into a common small-stakes NLHE leak.
DeucesCracked Coach Terp plays 4 tables of 200NL in his debut episode of Ghost. Watch him break down his opponents as he explains his play.
Terp and Orange wrap up the season with a discussion on balance and how it pertains to bluffing and hand ranges.
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