Dj Sensei and crew review the play of DC Member Mitch as he plays the mixed games.
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Time Link to 00:14:46
I feel like opponents at 1,2 specifically will peal with backdoor lows alot. I know mullins does forsure. Has anyone else had similar experiences with players at the smaller stakes never giving credit on these 2 high card raggedy flops?
Joe : Stud8 with 3 razz - so let me get this right our 3St starting hands are in general
1) Strong two way hands
2) Very strong High only
3) Low only when we have passive action with 2 villians showing high only -say 8 thru K only. Does it matter what is dead or live? Does it matter if there is 3 villians?
4) Steal vs weak brings with 2 card hands and sometimes any 3 vs bad bring doors + weak tendencies
Joe : Stud8 with 3 razz - so let me get this right our 3St starting hands are in general
1) Strong two way hands
2) Very strong High only
3) Low only when we have passive action with 2 villians showing high only -say 8 thru K only. Does it matter what is dead or live? Does it matter if there is 3 villians?
4) Steal vs weak brings with 2 card hands and sometimes any 3 vs bad bring doors + weak tendencies
I will be answering your questions in detail with upcoming videos. I could write (and may eventually) a book around the questing you have brought up here.
I want you to break away from "starting hand" type thought process when playing stud variants. There are starting "situations" not starting hands in stud games.
Quickly, Razz hands are only really playable when they are up against other high-only hands (9-K), the less rough they are the better to play (732>862), 2 flush better, live 2 flush in the hole even better, etc. Razz hands w/an Ace are usually the best of the group. One situation worth reiterating about Razz hands is that they hold upwards of 40% (avg ~37% for quick note) equity when against 2 high-only hands.
I haven't watched the video yet, I'm sure it's good, I'm enjoying the series so far. Do you need anymore user videos? I could make one, I usually play somewhere from $1-$2 to $4-$8.
Thanks for reviewing my vid guys
learnt a lot
Time Link to 00:41:59
Maybe I'm missing something here, but I don't agree that there's no reason to bet - in fact I think it's the opposite, we have no reason to check. We're as good as never getting scooped (he has to have exactly the three wheel cards or three baby clubs to do this which is pretty goddam tough, especially as we have three baby clubs). The rake is also maxed so we don't cost ourselves anything when called and chopped. Therefore, betting serves a triple purpose:
1) Villain may find a fold with a better high hand (say he has K
x
in the hole, his high is good but won't call). Hell, he could even fold a pair.
2) It widens our river betting range to get called lighter when we are scooping - if we only bet our powerful two-way hands here then he can happily fold all his one pairs here which isn't really what we want as those hands never have more than half the pot.
3) We open villain up to a mis-click. It's a tiny advantage that will happen once every 1,000 hands (maybe less), but given it costs us nothing, we might as well give him the chance to make a mistake.
I'd love to see an explanation as to why you wanna check back in these spots where we are basically never scooped, won't increase rake and could get villain off some chops.
Maybe I'm missing something here, but I don't agree that there's no reason to bet - in fact I think it's the opposite, we have no reason to check. We're as good as never getting scooped (he has to have exactly the three wheel cards or three baby clubs to do this which is pretty goddam tough, especially as we have three baby clubs). The rake is also maxed so we don't cost ourselves anything when called and chopped. Therefore, betting serves a triple purpose:
1) Villain may find a fold with a better high hand (say he has Kx
in the hole, his high is good but won't call). Hell, he could even fold a pair.
2) It widens our river betting range to get called lighter when we are scooping - if we only bet our powerful two-way hands here then he can happily fold all his one pairs here which isn't really what we want as those hands never have more than half the pot.
3) We open villain up to a mis-click. It's a tiny advantage that will happen once every 1,000 hands (maybe less), but given it costs us nothing, we might as well give him the chance to make a mistake.
I'd love to see an explanation as to why you wanna check back in these spots where we are basically never scooped, won't increase rake and could get villain off some chops.
I have to agree it is a bet but it's closer than you think for this situation. He does not have to have exactly three wheel, he needs three that are (7-5-x) (this reads 7 or lower, 5 or lower and x, unpaired which since the are within parathesis, PPT format). You are also reading this villains hand for clubs, which, a typical opponent would have but this actually opponent could have ANYTHING, so he could have us scooped more often than you are estimating.
I have to agree it is a bet but it's closer than you think for this situation. He does not have to have exactly three wheel, he needs three that are (7-5-x) (this reads 7 or lower, 5 or lower and x, unpaired which since the are within parathesis, PPT format). You are also reading this villains hand for clubs, which, a typical opponent would have but this actually opponent could have ANYTHING, so he could have us scooped more often than you are estimating.
This isn't correct, although the fact that DC hides the picture when you pause does mean it's tough to check. Villain's hand is xxT
3
Q
A
x and we have A
3
4
7
Q
6
K
.
To scoop us he has to both beat our 76 low AND find a high hand better than AKQ. To do this, given he has QT showing, he needs to make a low and a real high hand (obv his AQT is no longer good). The only ways he can have a low w/ a better high hand is either the wheel (245) or somehow holding 3 clubs that are also babies. I don't think he has clubs very often at all, I certainly don't read him for them, I'm merely pointing out it's one of the two ways we can get scooped, and it's SUPER unlikely given we hold two of the clubs he would need (4 and 7 - we also have the A, but w/ that he couldn't make a low).
The fact we caught the K and now beat all his random lows for the high half is why I feel we can bet with such safety (hell, he could even have backed into an 8 low and get scooped which would be awesome).
This isn't correct, although the fact that DC hides the picture when you pause does mean it's tough to check. Villain's hand is xxT3
Q
A
x and we have A
3
4
7
Q
6
K
.
To scoop us he has to both beat our 76 low AND find a high hand better than AKQ. To do this, given he has QT showing, he needs to make a low and a real high hand (obv his AQT is no longer good). The only ways he can have a low w/ a better high hand is either the wheel (245) or somehow holding 3 clubs that are also babies. I don't think he has clubs very often at all, I certainly don't read him for them, I'm merely pointing out it's one of the two ways we can get scooped, and it's SUPER unlikely given we hold two of the clubs he would need (4 and 7 - we also have the A, but w/ that he couldn't make a low).
The fact we caught the K and now beat all his random lows for the high half is why I feel we can bet with such safety (hell, he could even have backed into an 8 low and get scooped which would be awesome).
Ohhhhhhh, so sorry, you are correct and 100% correct on your 1st reply. I must have mis-read the board. Now, it's time for me to throw DJ under the bus, as he was the one who said there was "no reason to bet" and I didnt look at the hand long enough and was obv rambling about other things.
BTW you can minimize the overlay when you pause the flash player, see here: http://grab.by/7EvI
BTW you can minimize the overlay when you pause the flash player, see here: http://grab.by/7EvI
Cool - this will save me from using the print screen button.
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