NL27 is pretty beat without an ante.
Soepgroente and DJ Sensei talk No Limit Single Draw 2-7 both real hands and theory.
Soepgroente teams up with DC mixed game coaches to cover all the draw games no one has covered before including Badugi, Single Draw 2-7, Limit 5-card Draw, and Pot Limit 5-card Draw.
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NL27 is pretty beat without an ante.
Time Link to 00:27:06
Because of the SPR and the fact he drew 1, this is a spot where you can overbet shove your entire range to maximise value from OOP because you will very rarely pat a bluff, and therefore always have a value hand. He is forced to bluffcatch with worse or fold better if you jam.
He draws 1 and even if he is drawing perfectly smooth against you (i.e. 7432) and only calls with better, he has 12 outs to win of a possible 41 cards (outdraws ~30% of the time, sometimes he will be rougher and have fewer outs). If you jam, he must fold way more than the required (46.55) / (46.55 + 24.70) = 65% of the time, whcih means that regardless of what he drew a shove is +EV. If he starts calling wide in this spot (i.e. rough tens, smooth jacks) then you will start to get max value from these weaker hands when you have a dealt pat monster; betting half-pot or check-calling lets him set the price with his great hands (i.e. all-in) and allows him to check back a ten or a jack (a disaster for the times you could get value from the best hands in your range, or the times you have a worse ten or jack in this same spot and it goes check-check and you lose).
It is worth noting that for similar reasons villain should also be jamming with his entire value range in this spot once checked to to maximise his nonSD winnings.
In general, whenever the SPR is around or below 2 this play is often best unless ranges are incredibly tight. Betting intermediate amounts will generally be sub-optimal.
Time Link to 00:42:19
Pretty sure that, even if he has something really ugly like a 765 draw here (roughly 5% to outdraw your 98) his bluffing frequency has to be ridiculously high for you to call this shove, which it won't be given how he has been playing so far (checking mediocre hands, playing passively).
Back-of-an-envelope calculation:
Permut(47,2) is approx. 2000
Combin(4,1)^2 is 16 (approximate as 15, given we probably hold some of his live cards)
Drawing 23, 24, 28, 29, 38, 39, or 49 beats you (for his worst possible draw).
7 ways to draw two cards to win, approx. 15 ways to draw each winning 2-card combo of a total approx. 2000 2-card combos he could draw.
(7*15)/2000 is approx. 5%
A smooth 2cd like 732 has 9 2-card draws to beat a 98, which occurs approx. 6.5% of the time.
A smooth 2cd like 732 has 9 2-card draws to beat a 98, which occurs approx. 6.5% of the time.
It's between 8-11% depending on what kind of 98 (I haven't watched video yet).
Time Link to 00:20:34
He was just going to c/c here I'm pretty sure. Against most players at this limit c/r a 97 is just turning your hand into a bluff because the vast majority won't call with worse (because people tend not to c/r bluff enough for it to make sense) and most people tend to bet less thinly in 1:1 in sdl vs tdl -- you'll see all kinds of "crazy" check backs.
It's unfortunate you didn't get any of the better regs in the game (Pokeyer is probably the best at this table, although martosan might be okay, I haven't played wit him much).
It's between 8-11% depending on what kind of 98 (I haven't watched video yet).
You may be right. It totally depends on the cards you assume are dead; my calc is purely back of the envelope. The gist is that if he can draw 2-cards in approx. 105 ways to win (7 * 15) he has to be bluffing more often than he makes two-pair+ (which can only happen at most 27+3+3+3 = 36 ways, depending again on the cards you assume are dead and if he has a 3-card straight draw - note the the dramatic effect of having a 3-card straight, which gives him another 45 ways to make twopair+, can almost be ignored because he so rarely actually has the 3-card straight and so the net effect on his range is very low).
Now I'm not spectacular at this game by any means, but I have written a bit about it and hope to write more in the future when I have time here: http://www.deucescracked.com/blogs/jrw5001
You may be right. It totally depends on the cards you assume are dead; my calc is purely back of the envelope. The gist is that if he can draw 2-cards in approx. 105 ways to win (7 * 15) he has to be bluffing more often than he makes two-pair+ (which can only happen at most 27+3+3+3 = 36 ways, depending again on the cards you assume are dead and if he has a 3-card straight draw - note the the dramatic effect of having a 3-card straight, which gives him another 45 ways to make twopair+, can almost be ignored because he so rarely actually has the 3-card straight and so the net effect on his range is very low).
I'm not sure if you know this, but twodimes.net can be used to find equities for deuce (so you can put your envelope away
).
cards win %win lose %lose tie %tie EV
3s 9c 7c 2c 8d 732 85.02 120 13.94 9 1.05 0.855
7d 3h 2h 120 13.94 732 85.02 9 1.05 0.145
cards win %win lose %lose tie %tie EV
3s 9c 4c 2c 8d 755 87.69 106 12.31 0 0.00 0.877
7d 3h 2h 106 12.31 755 87.69 0 0.00 0.123
cards win %win lose %lose tie %tie EV
4s 9c 6c 5c 8d 780 90.59 81 9.41 0 0.00 0.906
7d 3h 2h 81 9.41 780 90.59 0 0.00 0.094
I'm not sure if you know this, but twodimes.net can be used to find equities for deuce (so you can put your envelope away).
cards win %win lose %lose tie %tie EV
3s 9c 7c 2c 8d 732 85.02 120 13.94 9 1.05 0.855
7d 3h 2h 120 13.94 732 85.02 9 1.05 0.145
cards win %win lose %lose tie %tie EV
3s 9c 4c 2c 8d 755 87.69 106 12.31 0 0.00 0.877
7d 3h 2h 106 12.31 755 87.69 0 0.00 0.123
cards win %win lose %lose tie %tie EV
4s 9c 6c 5c 8d 780 90.59 81 9.41 0 0.00 0.906
7d 3h 2h 81 9.41 780 90.59 0 0.00 0.094
I was aware, thank-you. I've been trying to work out ways to do this with approximations in my head so that I can work these things out at the table. This is obviously one where my estimations aren't quite right yet... ![]()
Also, did you know about the troutulator, which can do similar calculations?
so i've been thinking quite a bit about this game.
i've yet to put any practice into it yet ^^
i think this is the strait nizzles for hu.
thoughts on button raise size?
i think it has to be between 2 to 2.5x any bigger the BB will be able to defend wide enough to dissuade us from raising afc (any five cards). not sure if raising afc is best, but intuitively i don't think the BB can defend wide enough to prevent us from making an immediate profit. thoughts?
Because of the SPR and the fact he drew 1, this is a spot where you can overbet shove your entire range to maximise value from OOP because you will very rarely pat a bluff, and therefore always have a value hand. He is forced to bluffcatch with worse or fold better if you jam.
He draws 1 and even if he is drawing perfectly smooth against you (i.e. 7432) and only calls with better, he has 12 outs to win of a possible 41 cards (outdraws ~30% of the time, sometimes he will be rougher and have fewer outs). If you jam, he must fold way more than the required (46.55) / (46.55 + 24.70) = 65% of the time, whcih means that regardless of what he drew a shove is +EV. If he starts calling wide in this spot (i.e. rough tens, smooth jacks) then you will start to get max value from these weaker hands when you have a dealt pat monster; betting half-pot or check-calling lets him set the price with his great hands (i.e. all-in) and allows him to check back a ten or a jack (a disaster for the times you could get value from the best hands in your range, or the times you have a worse ten or jack in this same spot and it goes check-check and you lose).
It is worth noting that for similar reasons villain should also be jamming with his entire value range in this spot once checked to to maximise his nonSD winnings.
In general, whenever the SPR is around or below 2 this play is often best unless ranges are incredibly tight. Betting intermediate amounts will generally be sub-optimal.
This is very interesting and something to keep in mind against good opponents. In practice though, I'm usually basing my betsizing on gameflow/reads and I'll bet smaller if I think he'll fold to a big bet or bet bigger if he's suspicious and just pass up on the bluffing spots. But it's pretty cool to know that there's certain spots where we should be overbetting our entire range against good players!
so i've been thinking quite a bit about this game.
i've yet to put any practice into it yet ^^
i think this is the strait nizzles for hu.
thoughts on button raise size?
i think it has to be between 2 to 2.5x any bigger the BB will be able to defend wide enough to dissuade us from raising afc (any five cards). not sure if raising afc is best, but intuitively i don't think the BB can defend wide enough to prevent us from making an immediate profit. thoughts?
Just because equities run less close than in for example NLHE I don't think raising the button with a royal flush is going to be a good idea against someone good (if you fold SOME hands on the button you'll generate a bit more fold equity on your other marginal hands). I think opening to 2.5x with 90% of your hands is a very good strategy though. I think it depends a whole lot on your opponent, if he is as tight against a 2.5x as he is against a 3x we should be 2.5x'ing but if he overadjusts 3x'ing would be the better play.
Time Link to 00:33:17
because we are OOP isn't it kinda bad to build a pot here especially if one of them sees we raise then draw 1 and can pat any T or jack and be a favorite? Or because its 3 ways maybe they aren't a favorite if two people draw 1? Also should they ever raise fold a weak T draw when you 3 bet?
because we are OOP isn't it kinda bad to build a pot here especially if one of them sees we raise then draw 1 and can pat any T or jack and be a favorite? Or because its 3 ways maybe they aren't a favorite if two people draw 1? Also should they ever raise fold a weak T draw when you 3 bet?
1) they won't have a made J or T very often
2) even if they do, its a tough decision facing a 3bet with the weakest Js, because a decent part of our range has them drawing dead (or at least they don't know what to draw to).
Also, fwiw, a pat 9 is about even money against 2 better draws.
Time Link to 00:01:47
Doesn't checking and standing pat here turn your hand face up as a very weak badugi?
Time Link to 00:23:32
Any thought of limping behind this hand and drawing 2 w/ possible large implied odds vs a decent stack?
One thing I didn't hear discussed at all was possibly smooth-calling a raise in the CO/button with smooth 2 card draws(I was thinking decent 8s or better). I am just starting to think about this game, but I wonder if this could be profitable with the larger implied odds of a big bet game and position. It seems that when the villain is OOP and draws one when we draw two that he will often bet into us with a wider range and many mediocre hands. This would give us the springboard to raise when we wish to and possibly create the implied odds needed to make the predraw call. It is also likely that we would pick up atleast one of the blinds which I think could be good for the times we hit because it increases the predraw pot size and possibly our implied odds.
I am not the greatest at math to really figure this out without having to spend a good chunk of time nor have I thought it through too much. I could be way off on this, but would be interested to hear some thoughts.
It's fine if the guy who opened is a poor player, position is worth a lot and as you said implied odds. Vs tough / nitty players there is not a ton of value.
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