Time Link to 00:26:52
On table six the K92 rainbow, if you were in the opponents position with pocket 10s, how would you play the flop onward?
Nolan and Clive wrap up their full ring series. They review Clive's play at 6 tables of 50NL.
As always there is a new kid in town and Nolan sees to it that he is taken care of helping him through small stakes and mid stakes Full Ring games.
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Time Link to 00:26:52
On table six the K92 rainbow, if you were in the opponents position with pocket 10s, how would you play the flop onward?
Time Link to 00:19:46
On table six the UTG limps, don't you find at the micros that play to be a hand they would call a raise with in later position, small pairs and any small suited Ace, but should be folding there?
On table six the K92 rainbow, if you were in the opponents position with pocket 10s, how would you play the flop onward?
Assuming Hero followed Nolan's advice to float and raise the Turn (instead of my fold) BB Villain's TT is in a difficult spot after the Turn raise. If Villain instead Chks the Turn and Hero bets it is hard to continue. If Villain leads Turn and is raised it is hard to continue without AK,KQ,99,22. TT is a fold.
Standard line by BB Villain would be to check/call the flop as it is a dry texture Hero should CBet 100% of the time and chk/fold the Turn and River hoping for a cheap showdown, assuming Hero only double barrels with a K.
Alternate line is to chk/Raise the flop as Hero CBets 100% of range but should fold to a chk/raise all except KK,AK,KQ,99,22. Against a thinking Hero aware BB Villain chk/raises too frequently to be only strong hands though chk/raise may again be floated. This line in effect Turns TT into a bluff as TT has showdown value here hence the standard line is chk/Call flop, chk/fold Turn.
Some players advocate chk/raise small PP's in this spot as turning them into a bluff is OK as they have little showdown value.
On table six the UTG limps, don't you find at the micros that play to be a hand they would call a raise with in later position, small pairs and any small suited Ace, but should be folding there?
This UTG Villain limped 40% and raised almost nothing so Villain's range is probably all PP's, almost any two suited cards, off-suit Aces, most off-suit Kx, Qx and all broadway, aybe many off-suit connectors.
Some Villains limp/call a raise 100%, others limp/call a raise 0% and all points in between. I have a stat on my HUD for Limp/Call a raise that I use to get a better read on Villain's tendencies.
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