Cool series
I love seeing something new every now and then. And of course, as a former magic player this is right up my alley ![]()
DJ Sensei, DeathDonkey, and tazultimate play an advanced game of Dominion utilizing unique strategies and the use of multiple buys to crush your opponents.
What we can teach you outside of poker can be found here. Connect Four, Backgammon, and Settlers of Catan are just a few of the games our instructors give you tips to crush.
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Cool series
I love seeing something new every now and then. And of course, as a former magic player this is right up my alley ![]()
I think DJ should have bought more villages early on instead of wharfs/gold/etc. There are only 10 of them and the wharf/bridge, combo, which needs lots of villages, is really strong, especially if someone is going pirate ship. The wharfs/golds won't be emptied (maybe the wharfs, but they'll be slower), but everyone wants the villages, so it's best to get an early lead on them by buying out the stack. You'll have a slightly weaker beginning but your engine will be much stronger in mid game. Villages also keep your deck slick as they replace themselves, which money doesn't. Once your engine starts running, you can use it to empty the great halls as they won't slow your engine down and they will also protect you vs pirate ships (which were only trashing your coppers if you skip on money in favor of villages), at which point you can start buying golds to end the game.
next time you guys are playing gimme a shout on skype, i haven't dominionated in forever!
I think DJ should have bought more villages early on instead of wharfs/gold/etc. There are only 10 of them and the wharf/bridge, combo, which needs lots of villages, is really strong, especially if someone is going pirate ship. The wharfs/golds won't be emptied (maybe the wharfs, but they'll be slower), but everyone wants the villages, so it's best to get an early lead on them by buying out the stack. You'll have a slightly weaker beginning but your engine will be much stronger in mid game. Villages also keep your deck slick as they replace themselves, which money doesn't. Once your engine starts running, you can use it to empty the great halls as they won't slow your engine down and they will also protect you vs pirate ships (which were only trashing your coppers if you skip on money in favor of villages), at which point you can start buying golds to end the game.
Yes, its clearly necessary to get my hands on some villages, but I think getting that first wharf is more important. With it, it won't be too hard for me to buy multiple villages in a turn. If the other two guys were buying villages at a higher rate, I would have adjusted and done the same, but there wasn't a rush on them so I was able to focus on high-value cards earlier
Grindcore I thought the same as you but he slaughtered us ![]()
Thinking some more about this set of cards... Laboratory village bridge might be even better than wharf as it allows you to have more bridges since the labs are +1 actions. Maybe throw in 2 wharfs so you can have one in duration and play a fresh one each turn as you play your entire deck to make absolutely sure you never draw a dead hand. But a 0 money strategy and just buying out the villages great halls and bridges to end it (or switch to gold and buy provinces if someone else is getting those and the halls won't cut it) seems dominant here.
Tried this deck single player. Being pirate shipped would speed this up, but getting less villages might slow it down a bit. http://dominion.isotropic.org/gamelog/201105/16/game-20110516-172046-578bbe60.html.gz
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