Lime Slicer: Episode Four
Lime Slicer: Episode Four
Part 3 of 3: The 2000nl challenge concludes as both whitelime and KRANTZ aim to finish out their session strong and avoid the loser’s punishment: having to wear a red pepper costume into Chipotle to order a burrito.
tags: whitelime pr1nnyraid krantz 10/20 nl challenge lime slicer shorthanded
This Series: whitelime vs. pr1nnyraid
Clash of the titans. whitelime and KRANTZ battle each other in a series of high-stakes, daring challenges designed to explore what it takes to move beyond solid winning TAG play into the mindset of an elite No-Limit player. Immerse yourself deep within their thought processes in whitelime's half, "Stuffing the Penguin," or KRANTZ's, "Lime Slicer."
Previous Video: Stuffing the Penguin Episode Three | Next Video: Stuffing the Penguin: Episode Four
Comments for Lime Slicer: Episode Four
In the future when you do multiple part sessions I think it would be good to quickly review your reads on the players and the table dynamics at the time you start the new vid. Going to watch whitelime's sessions now, this series has been great so far.
Something that I did pick up from this vid was just flatting a LP raiser with a hand that isn't at the top of your 3betting range when there are bad/loose players in the blinds. How would you tend to play draws or top pair hands? When are you more likely to c/r and when are you more likely to lead out to keep the weak player in the hand?
In the future when you do multiple part sessions I think it would be good to quickly review your reads on the players and the table dynamics at the time you start the new vid. Going to watch whitelime's sessions now, this series has been great so far.
Something that I did pick up from this vid was just flatting a LP raiser with a hand that isn't at the top of your 3betting range when there are bad/loose players in the blinds. How would you tend to play draws or top pair hands? When are you more likely to c/r and when are you more likely to lead out to keep the weak player in the hand?
Good suggestion and will absolutely employ that in the future. I don't think we realized the extent to which people would be removed from the last part in producing these.
As for the question - hard to say. Might be a bit of a cop out, but it really just depends on the players involved and the board texture and what exactly I want to accomplish.
