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Page 18: Starcraft II Strategy Thread


rrumsey

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4229 posts
Joined 06/2010

i need to brag: 9 1v1 wins in a row. Been playing against silver and gold level players mostly! and i just owned zergs face on lost temple with forge fast expo, then pumping a sh*t ton of immortals and colussi. it was fun, and extremely easy. he tried to do a sneak canal, and i saw it and raped it. had a sneaky expo, saw and killed that too. Had a ton of AA, well i had immortals. you do the math. LOL ranked #1 in my bronze league. Smile

Posted over 1 year ago

WiltOnTilt

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Exec Producer
2106 posts
Joined 10/2007

http://www.youtube.com/watch?v=pHG40AdYfJ0

^^




AHAHAHAHAHAH that is priceless

Posted over 1 year ago

sikoris

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19 posts
Joined 09/2008

hey I didn't read all the thread so it may be said earlyer but in case its not said, on http://sc2ranks.com/ one can browse by nicknames and find out the rank of each ladder (1v1, 2v2...).

good luck at sc2 and pkr!

Posted over 1 year ago

2fouroffsuit

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Coach
1633 posts
Joined 01/2008

rrumsey

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4229 posts
Joined 06/2010

http://images.cheezburger.com/completestore/2010/8/5/66b6fcd8-2d18-4fea-87fd-a33d72608095.jpg


more like planetary fortress rush, for people who love to just piss people off who work hard at the game.

but true. terran walls arent easy to kill if your protoss. and they arent dumb enough to not build AA any more.

Siege tanks are so OP right now.

Posted over 1 year ago

simonpoker

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1204 posts
Joined 02/2008

more like planetary fortress rush, for people who love to just piss people off who work hard at the game.

but true. terran walls arent easy to kill if your protoss. and they arent dumb enough to not build AA any more.

Siege tanks are so OP right now.



not planetary rush, it was an epic game, true screen shot(maybe you knew, if not wanted to correct that).

And its pretty hard for terran to not build any AA, basily helions and tanks only thenGrin.Tanks might be OP right now but they are getting nerfed in upcoming days.

Posted over 1 year ago

ozjb

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117 posts
Joined 03/2009

haha omg I'm terribad at this game but its super fun!

I've got a Australia/NZ key, does that mean I can't play with you guys?

Posted over 1 year ago

tubasteve

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7697 posts
Joined 11/2007

more like planetary fortress rush, for people who love to just piss people off who work hard at the game.

but true. terran walls arent easy to kill if your protoss. and they arent dumb enough to not build AA any more.

Siege tanks are so OP right now.




???

is pf rush hard to stop or something? it only even works vs protoss, and they can just save enough for another nexus somewhere else and counter it pretty easily.

Posted over 1 year ago

rrumsey

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4229 posts
Joined 06/2010

???

is pf rush hard to stop or something? it only even works vs protoss, and they can just save enough for another nexus somewhere else and counter it pretty easily.


generally it screws toss hardcore. why would you have 400 minerals when you should be pumping zealots and probes?

Posted over 1 year ago

tubasteve

Avatar for tubasteve

7697 posts
Joined 11/2007

generally it screws toss hardcore. why would you have 400 minerals when you should be pumping zealots and probes?




scouting fail? i honestly don't know the timings but if PF rush was so great i feel like i would've seen it in pro level games?? i mean if you see an e-bay+gas and no barracks it can only mean one thing. Smile

Posted over 1 year ago

rrumsey

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4229 posts
Joined 06/2010

scouting fail? i honestly don't know the timings but if PF rush was so great i feel like i would've seen it in pro level games?? i mean if you see an e-bay+gas and no barracks it can only mean one thing. Smile


true. and i do scout

Posted over 1 year ago

Yojimgari

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2354 posts
Joined 01/2009

Hhhmmm, I have seen enough Idra complaining already.

If you scout an Engineering Bay, that could mean that a Planetary Fortress Rush is coming. When it comes, put your workers into two control groups. Of course you'll need your main building on a control group too for easy production of workers, and set the rally point to a mineral node. One worker control group will move under the Command Center and prevent it from landing. They will also try to escape being surrounded by SCV's, while trying to surround an SCV to attack it if the placements are right, while making sure the Command Center doesn't land though. Opponent will have brought his SCV's so I like using more than one worker in this control group to be able to do some attacks if possible with that group.

The second group will keep getting money, while escaping being surrounded by SCV's, but surrounding and attacking one if they get in the wrong spot. Keep making workers, and if you are able to you can get your army going. Try not to let the SCV's mine any minerals. Don't let them go into the Command Center and escape either, if it lands, they can fly to an island and the game will continue. If the Command Center lands in your base, you can save up $400 and build a base somewhere else at a different starting location. If their SCV's are in the wrong spot and you can micro well you can try to attack them. Don't build any buildings near where the Command Center is trying to land. If it lands and transforms then you will lose those buildings.

As far as getting up a highly defended high ground choke point ramp into a Terran base, there are various methods, some better than others. Upgraded Colossi can take out a lot of it from a distance, and Immortals are also pretty good against this too. Make sure you get an Observer or two to get sight on the high ground.

You can also try using a Warp Prism to make a drop in their resource area and attack their workers. You may be also able to attack their ramp at this point if they split their forces weak enough, but be very careful. Phoenix can also fly in and keep lifting/hitting workers and then escaping, although this will only work for a little bit since they'll get marines and turrets there. The special abilities of Stalkers and Sentries can help a little bit in the main attack at the ramp, with Zealots, too, but you need to be careful and have a big force. An Archon can have enough shields to get up the ramp, assuming their are not Ghosts, you have to be very careful with that too. You should also consider trying to contain them in their base while you expand.

Primarily I like: attacking with Colossi and Immortals and Observers, attacking their workers, and containing them while you expand, to handle a heavily defended Terran uphill choke point ramp.

Siege Tanks, Reapers, Zealots, Ultralisks, and Battlecruisers will lose power in patch 1.1 that's coming out. Crota says he's concerned how the Siege Tank change will change TvZ games though.

Do any of you play on Debris Field map? I like that map. What map do you like?

HD Starcraft 2 TT1 v MasterAsia p1/4
http://www.youtube.com/watch?v=qEV9niTmeOU
Interesting replay. Good luck, Yojimgari

Posted over 1 year ago

rrumsey

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4229 posts
Joined 06/2010

^ i find phoenix rape a terran wall by lifting the tanks and thors and lets your guys get in an rape

Posted over 1 year ago

simonpoker

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1204 posts
Joined 02/2008

^ i find phoenix rape a terran wall by lifting the tanks and thors and lets your guys get in an rape



they dont lift thorts.

Posted over 1 year ago

rrumsey

Avatar for rrumsey

4229 posts
Joined 06/2010

^ didnt know that. i usually just focus on raping the siege tanks and busting the wall

Posted over 1 year ago




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