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Nash in MTTs

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sammut

Avatar for sammut

21 posts
Joined 03/2011

I'm new to tournaments(played NL50 before) and got some MTT questions. If I'm using "Nash" (http://www.holdemresources.net/hr/sn...alculator.html) in MTTs what should I put in the structure. Winner takes all? or what?

and can I flat with 20bb an 2x open raise? or should I always be 3B? e.g:
tight villain(20bb) opens to 2x UTG in 9handed MTT, Hero BTN with AQo and 25bb...can I possible just fold here? That's seems way to nitty.

Posted about 1 year ago

BaseMetal

Avatar for BaseMetal

2060 posts
Joined 01/2010

Nash is not that useful at MTTs - it will provide a decent yardstick to compare your move against but I don't think playing strickly Nash will be all that profitable. Luckily most players in MTTs are not great at adapting to the 20bb or less shove/call stages ans so the Nash calculated ranges don't fit accurately into the reality of MTTs usually you can choose better ranges.
That said the Nash values are a decent baseline to start range development from and so if not on a final table you should be quite close to winner tkaes all. At final tables ICM increases and this affects ranges a lot, to be accurate you would put in the prize structure if possible. In practice you probably just want to learn the winner-takes-all ie, chip ev ranges and use this as a guide to your further thinking about ranges.
Nash is pretty good to know in the HU stage but always do try to adjust to the opposition.

A better tool to use than Nash is SnGWizard this will provide info similar to Nash but you can adjust calling and pushing ranges to get a better feel, the quiz mode is also a good way to get your eye in fast. (Warning, it does take some work to learn how to get the most out of it).

Posted about 1 year ago

sammut

Avatar for sammut

21 posts
Joined 03/2011

thanks for the great post, gonna try out SnGWizard tongiht, gl

Posted about 1 year ago




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