DD, you dont have to be perfect man.
You dont tilt, but sometimes you can be too hard on yourself.
Enjoy the journey, and do your best, then leave the rest to god.
That being said....
I gonna give you my best shot. I found what I think is a mistake. And I gonna make my best case, cause being able to at least give you something to think about has meaning for me.
the hand in question is 30:07 the A6o BB defence vs CO open raise HU, you decided to c/r bluff the flop. I have issue with the c/r. You did mention after your analysis that you did not like the way you played the hand. But I think you meant the following streets and not the c/r itself.
You were a little off your game in the video, this you already know, and I believe that threw your analysis off as well. So if I am nit pickin, I apoligize. but its not often, ok NEVER, I find a flaw in your game DD.
I think your original comment was.."I probably peeled the flop and folded most turns"...and I agree this is a good plan. but when you saw that you c/r'd the flop, you tried to defend it. I think this is a mistake.
I think the peel is even questionable but not my focus.
Why is this c/r bluff a bad idea on this flop Tc,9c,8h..with A6c?
Our hand strength on this flop is very marginal. we have Ace high. A gs to the idiot end.
a small BDFD. our hand is ahead some of the time, but we have to get through two more streets vs a good player who has position to realize that.
my main point is, there is just not enough FE added to our hand strength to make this play +EV.
if we give villain a 30% range, 22,A7,AXs,K9,K5s,Q9,Q7s,J9,J8s,98s
what part of this range are we attacking to gain our FE?
22-55, AXs with X being under a 6, and K5s,K6s..thats it. Everything else is calling, and most likely calling the turn. Thats not much of his range. Villain actually hits this flop rather hard IMO.
I posted a good range IMO a while back of when to bluff c/r vs a CO or BTN PFR'r.
range of flops that is.....no ace, no king, 1 card under a 6, and NO 2 STRAIGHT.
this flop has a 3 straight.
I use this as I think you need some percentage of air in your c/r'ing range to keep it balanced.
(not that at the level I play now, my game needs balance, but its good practice and still a +play)
Lastly, we have a ACE in our hand, making it more difficult for a ace to be in villains hand, which strengthens his range on this flop even more.
I rest my case and await the jury.